Nations: NPC Soldiers

NPC soldiers can be spawned by members of a town to perform various tasks, including patrol, guard and combat duties. They will attack mobs and any player which attacks a member of the town they are loyal to, as long as they are nearby. One soldier can be spawned per 8 townblocks your town can claim, up to a maximum of 10.

They can be spawned with /fm spawn  - for example, /fm spawn swordsman.

Swordsman
Swordsmen are basic melee units that attack enemies with their swords.
 * Health: 30 hearts
 * Damage: 4 hearts
 * Cost: $300

Archer
Archers attack enemies using their bows.
 * Health: 20 hearts
 * Damage: 5 hearts
 * Cost: $200

Mage
Mages assail enemies with a barrage of harmful potions, including poison for players and instant health for undead mobs.
 * Health: 15 hearts
 * Damage: Variable
 * Cost: $250

Orders
When selected by being right-clicked, NPC soldiers can be given orders to perform various tasks using /fm order . You can see which NPCs you have selected with /fm selection. You can clear the selection with /fm deselectall.
 * goHome - orders soldiers to teleport to their original spawnpoint.
 * moveToPoint - orders soldiers to move to where you're looking.
 * forgive - orders soldiers to stop attacking their current target.
 * follow - orders soldiers to follow you.
 * stop - orders soldiers to stop their current order.
 * tpHere - orders soldiers to teleport to your position.
 * wander - orders soldiers to stroll near their current positions.
 * patrolHere - orders soldiers to patrol your current position.

Groups
NPC soldiers can be organised into groups to make issuing orders easier.
 * /fm group set
 * Save your selection to a group. The number must be between 1 and 5.
 * /fm group
 * Selects all soldiers in a group.

Armour Colours
The armour colour of NPC soldiers can be changed through /fm color , where is a colour in the RRGGBB format. For example, /fm color 009900 will dye your NPCs' armour green.